Now I had two tricky pieces of business for the Jarl who had graciously taken me as a thane, and granted my order a priory on his great city.
But first I wanted to report back to Isran, and see if I could unload some of these heavy-ass Scrolls. I sent for Carcette, and she and I trekked back East. But a couple of bandits tried to ambush us, then fled into Echo Deep Mine, near Riften. We tracked them into the mine, but stumbled into some kind of crazy device and found ourselves teleported to the legendary isle of Falskaar! A soldier on patrol found us and lead us out of some ruins, to the town of Amber Creek, where we had an audience with the Jarl, and learned of a way home by ship, if we would help the Jarl deal with some mercenaries one of his competitors had enlisted against him. We agreed, and headed out to a monastery to ask his old cleric friend for aid or augury.
The monks didn't want to get involved in any potential conflicts, unless a full war broke out. They were dealing with their own problems - one of their number had fallen in with some necromancers and disappeared. In rummaging through his effects, Carcette found some notes indicating he was researching some "dream crystals" that could raise an army of zombies, and may have gone to a place called Volkrund Keep. She became adamant that we must help the priory in this spiritual matter before we got involved in any political entanglements with the local jarls.
The monks didn't want to get involved in any potential conflicts, unless a full war broke out. They were dealing with their own problems - one of their number had fallen in with some necromancers and disappeared. In rummaging through his effects, Carcette found some notes indicating he was researching some "dream crystals" that could raise an army of zombies, and may have gone to a place called Volkrund Keep. She became adamant that we must help the priory in this spiritual matter before we got involved in any political entanglements with the local jarls.
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